Chapter 04 · SysopFM 93-07
Field guideSysop
You ran a bulletin board out of your garage — a modem, a stack of floppies, and everyone in the county who mattered dialling in after midnight. If there is a working computer left in Knox County, you can make it talk to another one.
| Spec | Issued |
|---|---|
| Creation cost | −6 (Burglar / Smither tier) |
| Effective start | Computers 5 · Electricity 2 · Computer Whiz |
| Granted trait | Computer Whiz — terminals are faster; long sessions barely bore or tire you. Do not buy the trait again; the twin already has it. |
| Already known | Program Timer, Noise Maker, Remote Mk1–3, Opto Sensor, Proximity Mk1–3, Build Makeshift Computer |
| XP source | Crafting in the Computers tab, plus the terminal loop (newsgroups, training software). Skill books multiply; they do not grant the first point. |
Who this is for
A group who wants a settlement with a pulse after dark. You are expensive. You skip a week of magazines. In exchange you can put a working RuckNet terminal on claimed dirt while a PC Repair Technician is still cutting blank disks from VHS. If you intend to walk Louisville alone for a month, pick a cheaper start and find a Sysop later.
// FROM THE FILES — RUCKNET
Before the quiet, Greene County had more garage boards than churches on Sunday. RuckNet is what is left of that habit: the same midnight crowd, fewer phone lines, and a house that lives or dies on whether the box stays on.
How to play it
- Survive first. Computer Whiz does not stop a bite. Water, a bag, a melee, a house on the edge of town — First Hours still applies. Electricity 2 is a gift for generators later, not a licence to fight.
- Loot electronics with intent. Desktop computers, VHS tapes, speakers, scrap electronics, a screwdriver. You are not a Scrapper; you still need their leftovers. A friendly E-Waste Recycler is the correct neighbour.
- Cut disks, then wipe them. Cut Blank Disks From VHS Tape is ungated — anyone can start the skill that way. Wipe Training Disk wants Computers 1, which you already have. The settlement’s training library is a renewable floppy economy: write software, copy it, wipe it, write it again.
- Build the terminal. Build Makeshift Computer is Computers 6 / Electricity 2. You start at Computers 5 with the recipe already known; one level of crafting or terminal work and you can place a real BBS (the desktop-computer sprite the Network recognises). That is the occupation. Everything else is garnish.
- Stand the box up inside a claim. RuckNet is message boards, newsgroups, and games over a modem whose speed is your Computers skill. You are already fast. Put the machine where people can sit, not in a boarded closet only you have the key to.
- Stock the arcade and the sensors. Arcade cabinets (Dr. Oids / Kaboom) want Woodwork 4 as well as Computers 4 — bring a carpenter, or be one on the side. Remotes and proximity sensors are your PvE gadgets: noise, timers, trip lines. Program them; do not hoard the recipes as identity.
The Computers ladder
| Skill | What opens |
|---|---|
| 0 | Dismantle Desktop Computer; Cut Blank Disks From VHS Tape |
| 1 | Wipe Training Disk |
| 2 | Program Timer — you already know this |
| 3 | Handheld Game, Noise Maker, Proximity Mk1 |
| 4 | Remote Mk1, Opto Sensor, arcade cabinets (plus Woodwork 4 / Electricity 2) |
| 5 | Proximity Mk2 — you spawn here |
| 6 | Remote Mk2, Makeshift Computer (Electricity 2, which you have) |
| 7–8 | Proximity Mk3, Remote Mk3 |
First week, if you do it right
Day 1: live. Day 2: VHS + a desktop, or a Scrapper’s bag. Day 3: disks. Day 4–5: enough Computers XP to 6, then the makeshift box. Day 6: a claim, or a friend’s claim, and the machine on a table people walk past. After that you are infrastructure. Charge for copies. Sit in the BBS. Let the Merchant hire the bodies that guard the room.
Pair with E-Waste Recycler for parts, PC Repair Technician as the cheap second terminal-sitter, and anyone who can found a settlement. Read Workshops for the rest of the skill, and Territory before you plant the box in a field with no walls.