Chapter 04 · OccupationsFM 93-07

Occupations

Who you were in June is who you still are in July. Twelve lives Net Control still bothers to print. Open the one that matches the person you intend to walk out as.

12 field guides
A group of 1993 civilians standing in a gravel lot at dusk.
Plate III. — Issued occupations. Pick one and read the chapter that belongs to it.

// FROM THE FILES — PERSONNEL

Who you were in June is who you still are in July. The Network does not issue new lives. It issues work. Open the leaf. Walk out as that person.

The old occupations are still on the sheet — doctor, burglar, veteran, the rest of Knox County’s ordinary jobs. The twelve below are the Network’s. Each grants a trait twin — you cannot buy the same trait again for a double-dip — and boosts a workshop skill. Costs sit on the same ladder the county always used: a doctor is even; an engineer costs four; a burglar costs six; a veteran costs eight.

How to read a cost Negative means you pay points at creation. Boosts on each leaf are listed after the granted trait is counted — the person you walk out as, not the line before the trait. Magazines multiply what you earn; they do not grant the first point. The occupation pages tell you where the work actually comes from.

Computers

Salvage

Chemistry

Gunsmithing

Commerce

Performance

If you are stuck

You like…Open…
You like working a house with other peopleSysop, Merchant, or Ammunition Technician
You like the road and a bag that stays lightScrapper or Street Performer
You like brass and the sound of a back roomGunsmith, then find a Merchant to hire the bodies
You like dangerous hobbiesIndustrial Chemist for yield; Hazmat Technician for surviving the yield
You like a room that still has a pulseMusician or Shopkeeper

Traits for every discipline live with the workshops in Chapter 09. Do not buy Computer Whiz on a Sysop. The twin already has it.